Backstop Washer Board Rules
Boards are placed 18' 6” from front of (board 1) to the front of (board 2). This makes the distance from cup to cup 21 feet when you pitch your washers and are behind the board. To determine who will "pitch" first to start the game each player will pitch one washer underhand toward the opposite board and whoever gets closest to the hole will start the game. This is called the "Diddle". After the game has started the person or team who scored last goes first.
Playing the game: Player A will pitch their 4 washers (one at a time) toward the opposite board followed by player B. Scoring is determined after both players have pitched all of their washers. Only 1 player/team may score per round but scores points for all washers that are closer than their opponents. (a round is when each player has thrown all 4 washers). Scoring is 1 point for being on the board, 3 points if you are leaning over the edge of the cup and 5 if you are in the cup. If team A gets a ringer (5 pts) and team B gets a ringer the net is 0. You would then score based on the next closest washer. If team B were to get another ringer then team B would get 5 pts.
The winner is the 1st team to reach 21 points. If team or player A reaches 21 and team/player B has yet to pitch their washers then B is allowed to finish the round in the hopes that they can get more
points or nullify team/player A's points. A "Skunk" can be called at 11-0 or what is called a "Whitewash" can be called at 17-2.
Here are some photos showing examples of scoring.