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Championship Rules


These rules are designed with three purposes in mind:

1.               Fairness to all players

2.               Efficiency in running a maximum number of games during allotted times

3.               Minimization of possible disputes between participants

*For reference a GAME is defined as playing to the score of 21 points, a MATCH is the best 2 out of 3 games.

  Equipment

A.              Pits: Framed 30"x30" box filled with Dirt / Clay mixture

B.              Cups: 3” PVC flush with the top of the dirt (playing distance of 21' from cup to cup)

C.             Washers: Four per team - 2.5” OD / 1” ID (washers will be provided)

  Tournament Structure

A.              2 players per team / 96 teams / double elimination / 2 out of 3 per match

1.                        There will be 12 pair of washer pits used during the tournament (24 teams at a time will play)

2.                        All 12 pits will start play at the same time.

3.                        Teams will play best two out of three games*

4.                        *There will be a 20 minute time clock in effect. An alert will sound at 15 minutes. Another alert will sound at 20 minutes. The players in possession of washers will finish pitching their four washers and take score. At this time if the game is not complete each team will choose one player to pitch four washers and add those points to the current score. Whichever team leads in score after those pitches will win that game. If at the end of that game the match is tied (1 to 1) the teams will move to designated pits to finish the next game to a full 21 points. 

B.              Scoring

1.                        One point for washer closest to the cup (any distance). Three points for a washer leaning over the edge of the cup. Five points for a washer in the cup. 

2.                        Only one team may score per round and will score points for all washers closer than opponent’s closest washer.

3.                        Cancel scoring will be in effect. (Example: If team A has a leaner and team B has a leaner those points will cancel and the next closest washer will be scored).

4.                        First team to 21 points wins the game. Best two out of three games wins the match and advances. 

 

  Playing the Game

A.              Game play

1.                        At beginning of the match each team shall determine which end they will play from, there will be no switching sides after games once the match has begun.

2.                        First team to pitch will be determined by team on top of that bracket. After initial pitches the team that scores last will pitch first. After completion of a game the winning team of that game will start the next game.

3.                        Each player will pitch their four washers in a row followed by their opponent.

4.                        Pitches must be made within the pit with front of foot anywhere behind the front of the cup. Only the player pitching is allowed in the pit.

5.                        Scoring must be agreed to and changed on your scoreboard BEFORE picking up washers. Initial violation of this rule will be a warning; multiple violations may result in forfeiture of that match.

6.                        If scoring can’t be agreed to players may call a judge to make a FINAL ruling on scoring.

B.              After the match

1.                        When you have finished your match please reset your scoreboards to zero and exit the pits.

2.                        A player from BOTH teams shall report to the scorers table with all washers. Advise scorekeepers of winner and loser of the match.

3.                        You will then be advised of when your next match will begin.

 

  Miscellaneous

A.              Disputes

1.                        If two players can not agree on scoring for a round, a judge will be called BEFORE washers are picked up. The judge will make the final ruling on the scoring, if a ruling can’t be made between two washers the washers will cancel each other and the next washer will be scored. Arguing with a judge on scoring can be considered grounds for elimination of team from tournament.

B.              Practice Pits

1.                        6 Practice pits will be provided. These pits will be used by the 24 teams playing in the next round of the tournament.  Each pit will hold eight players for practice; one player will pitch and retrieve their washers followed by the next player and so on. All players at the practice pit should be aware that they are next to play, therefore there should be no excuses for missing your match.

C.             No Shows / Absentees

1.                        When the 20 minute clock expires for a round (or when all teams playing finish their matches if less than 20 minutes), there will be a call made for the next 24 teams. There will be a 5 minute delay until the beginning of the START of game play.

2.                        Once the clock begins on game play any team not at their designated washer pit will forfeit that match. If one player from a team is present that one player will pitch from one pit, the other pit is vacated and the other team scores “free points” until the end of that game. At the beginning of the next game the absent player will play at the open pit.

D.             Conduct

1.                        All players are to conduct themselves in a matter respectful to other players, referees, and the sport of washers. Unacceptable conduct will result in severe punitive action, to be applied at the discretion of the referees. Unacceptable conduct includes, but is not limited to, fighting, abuse of referees and abuse of other players as well as any employees / patrons of the facility. 

E.              Interpretation of Rules

1.                        Final interpretation of these rules is made at the sole discretion of Bombat Washer Co.