(Your shopping cart is empty)
Search 

Join our mailing list!







You are here: Home > Washers 101 > Rules of the Game > Washer Board Rules


1 Hole Washer Board Rules

Here are the rules for washers played on one hole washer boards. Scoring is 1 point for being on the board, 3 points if you are leaning over the edge of the cup and 5 if you are in the cup.

Boards are placed 18' from front of (board 1) to the front of (board 2). This makes the distance from cup to cup 21 feet when you pitch your washers and are lined up with the back of the board. If you are playing with boards that are more than 24"x24" then adjust your distance so you are playing at 21' from the cups. To determine who will "pitch" first to start the game each player will toss one washer toward the opposite board and whoever gets closest to the hole will be the first to throw. This is called the "Diddle". After the game has started the person or team who scored last tosses first.

Playing the game: Player A will pitch their washers (one at a time) toward the opposite board followed by player B. Scoring is determined after both players have pitched all of their washers. Only 1 player/team may score per round but scores points for all washers that are closer than their opponents. (a round is when each player has thrown all 4 washers). Washers that have the same score are cancelled, example, if team A tosses a ringer and team B tosses a ringer then they would cancel each other out and you would score the next closest washer. The winner is the 1st team to reach 21 points. If team A reaches 21 and team/player B has yet to pitch their washers, team B is allowed to finish the round in the hopes that they can get more points or nullify team/player A's points. A "Skunk" can be called at 11-0 or a "Whitewash" can be called 17-2.  
 
 


WWW.BOMBATWASHERS.COM



All of our washer game rules are printable and therefore ultimately made of paper so you can burn them if you don't agree. Just play the game and have a good time, that's all that we ask.