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Washer "Box" Rules
These are the rules for playing washers using washer boxes. Scoring is very simple in this game, 1 point if your washer lands in the box and 3 points if you land inside the cup. If you are ever so lucky and your washer ends up on top of any edges of the washer box you automatically win the game!
Boxes are placed so the cups are 21' apart. Stand beside the box in line with the cup to pitch your washers. To determine who will "pitch" first to start the game each player will toss one washer toward the opposite box and whoever gets closest to the hole will be the first to throw. This is called the "Diddle". After the game has started the person or team who scored last throws first.
Playing the game: Player A will toss their 4 pitching washers (one at a time) toward the opposite box followed by player B. Scoring is determined after both players have pitched all of their washers. Only 1 player/team may score per round but scores points for all washers that are closer than their opponents. (a round is when each player has thrown all 4 washers). If player A has 2 washers in the box and Player B has 3 washers in the box then Player B will get 1 point. The winner is the 1st team to reach 21 points. If team or player A reaches 21 and team/player B has yet to pitch their washers then B is allowed to finish the round in the hopes that they can get more points or nullify team/player A's points. A "Skunk" can be called at 11-0 or what is called a "Whitewash" can be called at 17-2.